Camera Exposure — tdlidar_cam_exposure
Let the room’s real lighting drive your visuals — brighter room, brighter output; warmer light, warmer grade — without any extra hardware.
Category: Camera & Vision · Tier: Free · Needs: any camera (back or front)
What it does
iOS has no public lux meter, so this op streams the camera’s auto-exposure settings as a stand-in light sensor. ISO, shutter time and EV offset together tell you how bright the scene is (the camera works harder — higher ISO, longer shutter — in the dark). White-balance Kelvin and tint tell you the colour of the light. Use these as a cheap ambient-light and colour proxy to make TD content react to the actual room.
OSC in
| address | type | range | rate |
|—|—|—|—|
| /tdlidar/cam/iso | float | ISO sensitivity (e.g. 30–3000+) | ~camera rate |
| /tdlidar/cam/shutter_sec | float | shutter time, seconds | ~camera rate |
| /tdlidar/cam/ev_offset | float | exposure bias (EV) | ~camera rate |
| /tdlidar/cam/focus | float | 0–1 (lens position) | ~camera rate |
| /tdlidar/cam/wb_kelvin | float | white balance, Kelvin | ~camera rate |
| /tdlidar/cam/wb_tint | float | white balance tint | ~camera rate |
Outputs
out1 (CHOP) with channels tdlidar/cam/iso, tdlidar/cam/shutter_sec, tdlidar/cam/ev_offset, tdlidar/cam/focus, tdlidar/cam/wb_kelvin, tdlidar/cam/wb_tint.
Parameters
| par | default | what it does | |—|—|—| | OSC Port | 9000 | UDP port to listen on (match the app) |
Quick start (beginner)
- In the app, enable Camera Exposure and start streaming (any camera works).
- Drop the Camera Exposure op. Check
OSC Portis 9000. - Cover the lens or dim the lights —
tdlidar/cam/isoshould climb andtdlidar/cam/shutter_seclengthen as the scene darkens. - Export
tdlidar/cam/iso(after a Math CHOP to remap it to 0–1) onto a Level TOP brightness, or onto a Constant’s opacity — your visual now dims and brightens with the room.
Advanced patterns
- Brightness-reactive output. ISO rises in the dark, so map it inverted: a Math CHOP (range from, say, 100→3000 mapped to 1→0) gives a “room brightness” 0–1 you can drive anything with. Combine with
shutter_secfor a steadier estimate. - Colour-grade by white balance. Convert
wb_kelvinto an RGB tint with a Lookup CHOP or a small Kelvin→RGB Math expression, then push it into a Level TOP or a Constant used as a tint — your visuals follow the room’s warmth. - Smooth before you map. Exposure hunts in steps; a Lag CHOP (~0.2–0.5) or Filter CHOP stops the brightness pumping when someone walks past the lens.
- Trigger on a lighting cue. A Trigger CHOP on a sudden ISO/EV jump (lights going out) can fire a scene change.
Gotchas
- This is a proxy, not a lux meter — absolute values depend on the device, lens and even the auto-exposure target. Calibrate by remapping to 0–1 in your room; don’t treat ISO as physical units.
- ISO and brightness are inverse: high ISO = dark room. Remember to invert when you want “brightness”.
- Auto-exposure hunts and steps rather than gliding — always Lag/Filter before driving anything visible.
- Pair with Ambient Light (
tdlidar_ambient) when you want a friendlier lumens/Kelvin pair instead of raw camera internals.